About Me:

Me at the controls in Studio Du Bassin during the recording sessions for Chants Of Sennaar.

Thomas started out as a classical musician, playing percussion & drums in orchestras, and later learning the piano and guitar. He performed drums in various Rock, Jazz & Metal bands before learning orchestration and harmony at the Conservatoire.

He occasionally sings, plays irish bouzouki and teaches brazilian percussion.

Thomas is now a working Video Games Composer and Music Designer with knowledge of audio middleware Wwise and Unreal Engine’s Blueprint programming language, allowing him to conceive your game’s audio identity up to the very final step of implementation. He recently wrote the score to Chants Of Sennaar (Rundisc / Focus Entertainment) releasing September 5th 2023.

Recording strings for Chants Of Sennaar in Studio Du Bassin

You want to know my rates?

About that! I believe in good practices and custom-tailored prices. Making estimates without having basic information about your project is extremely hazardous and we should discuss it together so I can build a viable estimate based on your budget and your needs.

We should discuss all the possibilities!

I want to know more about your project! Drop me a line through the CONTACT form on this page and we can chat about your project, no strings attached! For a better estimation, feel free to provide the following information:

  • The type of game you’re developing
  • The engine and audio middleware you’re using
  • The emotions you want your player to feel
  • The genre(s) of music you require (optional)
  • How interactive the music should be
  • Do you need me to design the music system for you?
  • Any other information you think would be useful for me to understand your artistic vision and ideas regarding, but not limited to, music and sound.

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What if I don’t have the budget for custom music?

Do not despair! If you really are on a tight budget, I have fully-produced affordable music packs ready for licensing on the Unity Asset Store and Itch.io. Loopable, High-quality files, everything’s ready for integration in Unreal, Unity or any other engine or middleware, for a fraction of the price custom music represents.